For School IT Administrators
Pixel Game Lab is a browser-based game design and pixel art tool used in schools and after-school programs, built by Game Design Academy®. This page has everything you need to review and allow it on student devices. If anything here is missing, please contact us and we will answer the same day.
Pixel Game Lab runs entirely in the browser over standard HTTPS on port 443. No installation, no extension, and no plugin is required.
| Domain | Purpose | Status |
|---|---|---|
| pixelgamelab.com | The application itself (also serves www., which redirects here). | Required |
| kdyxrsqegockezuehqaq.supabase.co | Sign-in and all account data. Blocked ⇒ students cannot log in at all. | Required |
| ced0cb7ea4c471c6958e4205bba714ee.r2.cloudflarestorage.com | All student artwork and images. Blocked ⇒ the app loads but every drawing, thumbnail and background is blank. | Required |
| challenges.cloudflare.com | Bot check shown only on the public sign-up form. Students sign in with a class code and never see it. | Optional |
If your filter prefers wildcards, *.supabase.co and *.r2.cloudflarestorage.com are equally acceptable.
Some districts allow classroom software but not sites where students can browse and play games. Pixel Game Lab supports that split, and the classroom work is unaffected.
Everything the curriculum uses — the Concept Art, Pixel Art, Level Design and Game Package tools, and playing a game the student has just built — lives outside the public catalog. Only the catalog of already-published games sits under /games.
| Path | What it is | Needed for class? |
|---|---|---|
| pixelgamelab.com/games | Public catalog of published games — browsing and playing other people’s work. | No |
| Everything else | The four creation tools, the student’s own library and classes, and testing the game they are building. | Yes |
We would rather tell you this than have it discovered mid-lesson. If the catalog is the only thing standing between your district and an approval, block it — the program works without it.
Pixel Game Lab is built for children, and its data handling is deliberately minimal. Students in a school program are given accounts by their teacher; they never sign up themselves and are never asked for personal information by us.
Most districts cannot approve any service, however small, without a signed student data privacy agreement. We understand that and we are not asking for an exception.
We work with the Student Data Privacy Consortium (SDPC) National Data Privacy Agreement, the standard instrument used across US districts, rather than asking you to review a contract of our own. Where a district belongs to a state alliance, the National DPA includes Exhibit E, the General Offer of Privacy Terms, which lets other districts in that alliance adopt the same executed terms by countersigning instead of negotiating from scratch.
In New Jersey, that alliance is the New Jersey Student Privacy Alliance (NJSPA), run by NJETA in partnership with The Education Cooperative’s Student Data Privacy Alliance. If your district works through NJSPA and does not yet find us in the SDPC registry, submit a new request assigned to TEC and let us know — we will complete it from our side.
Any modern browser — Chrome, Safari, Edge or Firefox — on a Chromebook, laptop, desktop or tablet. The creation tools need a landscape screen at least 1000 pixels wide, which every school Chromebook comfortably exceeds. Phones can play published games but cannot run the creation tools.